iFanzine recently had an opportunity to sit down with Antti Ilvessuo, Creative Director of Redlynx! How does a small indie developer go all the way to making big budget, big-name titles? As they say, attitude is everything!
This time we go digital barnstorming with FatCow Games, the folks behind the upcoming iOS platformer "Idyllic." This bovine-produced work is shaping up to be a real beauty, that's for sure!
This time iFanzine chats with G. Norman Lippert, creator of "Dream:scape!" The speedbump studios developer discusses how "Dream:scape" came to be and gives some very sound advice to fellow indie devs on how to make the most of their App Store release phase.
When someone responds to your interview questions with tons of videogame industry buzz words, you know you've got a veteran developer in the hot seat! Xavier Carrillo Costa, CEO of Digital Legends Entertainment, lends us his perspective on what it takes to perform at the top of the heap in the ultra-competitive mobile market.
The kind folks over at AppsJP served as our go-between for an interview with Bow Mobile CEO Ryosuke Jinno. Find out a little more background on the iOS release of Double Dragon, and Bow Mobile's future plans for the game, inside!
Sven Van De Perre of Monkube took some time out from his busy game development schedule to chat with iFanzine. You'll recall Monkube recently brought us "6th Planet," a fusion of game and comic book so interesting, cleverly designed, and well polished that we just had to give it a perfect score. Read inside for the story behind Monkube's debut project, and see whether "6th Planet" is just the tip of the iceberg for this must-watch iOS game development studio!
The interview goodness continues! This time we digitally chatted with Orian Livnat, one of the many talented minds behind Liv Games' genre-defying hit, Legendary Wars. Without a doubt, the story behind this game development studio has to be one of the most heartwarming - and dare we say, "legendary"? - to spring out of the economic recession.
There's one question on the mind of everyone eagerly awaiting the release of Mission Europa right now: "Arrrgh, how long is this approval process going to take!?" Never fear, because Ryan Mitchell - the one-man army responsible for BansheeSoft's breakout title - has stopped by to regale us with stories about the game's development. Programmer, scripter, 3D modeler...is there anything this guy can't do!? Find out inside!
Meet the game designer behind Recluse Industries' "Surveillant," the deadliest game of Hide-and-Seek you'll find on the iOS. While electro fans will know him best as the man behind the music of Vector Lovers, Martin Wheeler's been designing hit videogames since the 8-bit era. And if that weren't impressive enough, he's tied into the interview a giveaway for "Surveillant" -- but this contest will force you to put on your thinking cap! Get your Tweets ready!
Recently we had the opportunity to trade Ymails with MovingPlayer, developers of the hit iPhone MMORPG Yslandia. Should players begin thinking about iPhone vs. Android Guild rivalries? Is there more to the Simeh'a Alliance and Zaa'me Coalition than meets the eye? How will content upgrades be presented? Find out inside!