Dev Talk: Do Mobile Gaming Snobs Annoy You? (Part 1) Ruan Shiels·July 31, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: How Do Game Devs Stay Fit and Healthy? (Part 1) Ruan Shiels·July 11, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of...Articles·0 Comments·0
Excellent ‘Curling Buddies’ Review: A Brilliantly Cool and Colorful Game Ruan Shiels·July 9, 2018I’ve said it before and I’ll probably say it again: Pastille is a very talented and prolific indie studio...Reviews·1 Comment·0
Dev Talk: What’re Your Earliest Video Game-Related Memories? (Part 1) Ruan Shiels·May 21, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Interview: Pastille Games’ Jinn Karlsson Talks ‘Curling Kids’ Ruan Shiels·May 18, 2018Pastille Games has quickly become one of my favorite indie studios. In addition to pumping out fun and charming...Interviews·0 Comments·0
Dev Talk: Do You Pay Attention to User Reviews? (Part 1) Ruan Shiels·May 14, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Is the Games Industry Diverse Enough? (Part 1) Ruan Shiels·May 9, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
How We Programmed a Believable AI for a Silly TicTacToe Game Johan Larsby·April 24, 2018Hello, Johan from Pastille here! One of the first games we made was called Bill Ball Boll, it...Articles·0 Comments·0
Dev Talk: Are Video Games Art? (Part 1) Ruan Shiels·March 21, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Can Violent Video Games Cause Violence IRL? (Part 1) Ruan Shiels·March 15, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0