Pastille Games Archives - iFanzine.com https://www.ifanzine.com/tag/pastille-games/ Apple iPhone, iPod Touch and iPad games. Reviewed. Sat, 15 Apr 2023 12:24:26 +0000 en-GB hourly 1 https://wordpress.org/?v=6.2.2 Dev Talk: Do Mobile Gaming Snobs Annoy You? (Part 1) https://www.ifanzine.com/dev-talk-do-mobile-gaming-snobs-annoy-you-part-1/ https://www.ifanzine.com/dev-talk-do-mobile-gaming-snobs-annoy-you-part-1/#respond Tue, 31 Jul 2018 13:42:33 +0000 https://ifanzine.com/?p=145821 Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question: “It’s maybe not as bad as it used to be, but self-styled ‘hardcore’ gamers can still be quite snobbish and disdainful of mobile gaming. Does this irk you at all, or do you just shrug it off?” Here’s what […]

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Dev Talk: How Do Game Devs Stay Fit and Healthy? (Part 1) https://www.ifanzine.com/dev-talk-how-do-game-devs-stay-fit-and-healthy-part-1/ https://www.ifanzine.com/dev-talk-how-do-game-devs-stay-fit-and-healthy-part-1/#respond Wed, 11 Jul 2018 16:08:57 +0000 http://ifanzine.com/?p=145468 Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question: “Game development strikes me as having the potential to be a pretty unhealthy job due to long, irregular hours spent cooped up indoors, hunched over a keyboard, staring at a computer screen. What steps do you take to […]

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‘Curling Buddies’ Review: A Brilliantly Cool and Colorful Game https://www.ifanzine.com/curling-buddies-review-a-brilliantly-cool-and-colorful-game/ https://www.ifanzine.com/curling-buddies-review-a-brilliantly-cool-and-colorful-game/#comments Sun, 08 Jul 2018 23:46:39 +0000 http://ifanzine.com/?p=145476 I’ve said it before and I’ll probably say it again: Pastille is a very talented and prolific indie studio that I wish more people were buzzing about. The Sweden-based outfit first came to my attention last year with their exciting reimagining of Tic-Tac-Toe, Bill Ball Boll, and I’ve enjoyed each of their releases more than the last since then. That pattern holds true with Curling Buddies (out now, free), Pastille’s biggest, best-looking and most ambitious game to date. As its name suggests, Curling Buddies is loosely […]

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Dev Talk: What’re Your Earliest Video Game-Related Memories? (Part 1) https://www.ifanzine.com/dev-talk-whatre-your-earliest-video-game-related-memories-part-1/ https://www.ifanzine.com/dev-talk-whatre-your-earliest-video-game-related-memories-part-1/#respond Mon, 21 May 2018 17:42:38 +0000 http://ifanzine.com/?p=143878 Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question: “What are some of your earliest or most formative video gaming related memories that stuck with you and made you passionate about becoming a game developer?” Here’s what the devs had to say… Trent Gamblin, Nooskewl I grew up playing […]

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Interview: Pastille Games’ Jinn Karlsson Talks ‘Curling Kids’ https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-curling-kids/ https://www.ifanzine.com/interview-pastille-games-jinn-karlsson-talks-curling-kids/#respond Fri, 18 May 2018 15:48:53 +0000 http://ifanzine.com/?p=143707 Pastille Games has quickly become one of my favorite indie studios. In addition to pumping out fun and charming games like Calm Cards – Klondike and Bunny Tower at a tremendous rate, the team at Pastille are also an amazingly friendly, open, and chatty group of people. Which is why when they announced their latest upcoming title, Curling Kids, I immediately got in touch with Jinn Karlsson for another interview. Check it out below! Jinn, it’s a pleasure to have you back in the hot seat […]

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Dev Talk: Do You Pay Attention to User Reviews? (Part 1) https://www.ifanzine.com/dev-talk-do-you-pay-attention-to-user-reviews-part-1/ https://www.ifanzine.com/dev-talk-do-you-pay-attention-to-user-reviews-part-1/#respond Mon, 14 May 2018 22:25:03 +0000 http://ifanzine.com/?p=143550 Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question(s): “Do you pay much heed to user reviews of your games? And have you received any particularly funny, weird or otherwise memorable ones via the App Store or Google Play?” Here’s what the devs had to say… Trent Gamblin, Nooskewl […]

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Dev Talk: Is the Games Industry Diverse Enough? (Part 1) https://www.ifanzine.com/dev-talk-is-the-games-industry-diverse-enough-part-1/ https://www.ifanzine.com/dev-talk-is-the-games-industry-diverse-enough-part-1/#respond Wed, 09 May 2018 17:10:30 +0000 http://ifanzine.com/?p=143541 Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question(s): “Is the video games industry diverse enough? How easy is it for someone to enter the industry regardless of race, gender, sexual orientation, age or disability?” Here’s what the devs had to say… George Ko, Quantum Sheep I’ve personally heard […]

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How We Programmed a Believable AI for a Silly TicTacToe Game https://www.ifanzine.com/how-we-programmed-a-believable-ai-for-a-silly-tictactoe-game/ https://www.ifanzine.com/how-we-programmed-a-believable-ai-for-a-silly-tictactoe-game/#respond Tue, 24 Apr 2018 10:32:04 +0000 http://ifanzine.com/?p=143257 Hello, Johan from Pastille here! One of the first games we made was called Bill Ball Boll, it started out as a Tic-Tac-Toe board game that you could play with a friend on your phone or tablet. The twist was that you played on 9 grids instead of one, so the game could be played simultaneously on 9 3×3 boards. You could choose what board to place a mark on and jump around between them however you wanted. As we […]

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Dev Talk: Are Video Games Art? (Part 1) https://www.ifanzine.com/dev-talk-are-video-games-art-part-1/ https://www.ifanzine.com/dev-talk-are-video-games-art-part-1/#respond Wed, 21 Mar 2018 12:02:04 +0000 http://ifanzine.com/?p=142453 Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question: “The late and legendary film critic Roger Ebert once said that ‘video games can never be art.’ What’s your take on this rather incendiary statement?” Here’s what the devs had to say… Megan Fox, Glass Bottom Games My take […]

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Dev Talk: Can Violent Video Games Cause Violence IRL? (Part 1) https://www.ifanzine.com/dev-talk-can-violent-video-games-cause-violence-irl/ https://www.ifanzine.com/dev-talk-can-violent-video-games-cause-violence-irl/#respond Thu, 15 Mar 2018 17:43:25 +0000 http://ifanzine.com/?p=142386 Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie game developers their opinion on a topic or current hot-button issue related to the games industry. This week I posed the following question: “The whole debate surrounding violent video games has been rekindled in the wake of the recent tragic spate of school shootings in the US. Do you think there’s any truth to the argument that exposure to violence in video games can lead to violence in […]

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