Dev Talk: How Would You React If Your Game Was Cloned? (Part 1) Ruan Shiels·July 23, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·1 Comment·0
Dev Talk: Is There Still a Place for Premium Games on Mobile? (Part 1) Ruan Shiels·July 16, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of...Articles·0 Comments·0
Dev Talk: How Do Game Devs Stay Fit and Healthy? (Part 1) Ruan Shiels·July 11, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of...Articles·0 Comments·0
Deals Roundup: ‘Florence’, ‘Dissembler’, ‘Alto’s Odyssey’, More Ruan Shiels·June 28, 2018Happy Thursday, friends! It’s time once again for our weekly roundup of all the biggest and best iOS...News·0 Comments·0
Dev Talk: Do You Pay Attention to User Reviews? (Part 2) Ruan Shiels·June 18, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Is the Games Industry Diverse Enough? (Part 2) Ruan Shiels·June 11, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: What’re Your Earliest Video Game-Related Memories? (Part 2) Ruan Shiels·June 6, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: What’s the Best Way to Promote a Mobile Game? (Part 1) Ruan Shiels·May 28, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0