Dev Talk: Is There Still a Place for Premium Games on Mobile? (Part 2) Ruan Shiels·November 1, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: What’s the Best Way to Promote a Mobile Game? (Part 2) Ruan Shiels·June 25, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Do You Pay Attention to User Reviews? (Part 2) Ruan Shiels·June 18, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Is the Games Industry Diverse Enough? (Part 2) Ruan Shiels·June 11, 2018Hello, and welcome to Dev Talk, the weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: What’s Your Desert Island iOS Game? (Part 2) Ruan Shiels·May 1, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Is Piracy Still an Issue for Mobile Game Devs? (Part 2) Ruan Shiels·April 23, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
Dev Talk: Are Video Games Art? (Part 2) Ruan Shiels·April 17, 2018Hello, and welcome to Dev Talk, a weekly iFanzine feature in which I ask a panel of indie game...Articles·0 Comments·0
Dev Talk: Can Violent Video Games Cause Violence IRL? (Part 2) Ruan Shiels·April 11, 2018Hello, and welcome to Dev Talk, a new weekly iFanzine feature in which I ask a panel of indie...Articles·0 Comments·0
‘Framed 2’ Announced for Release Next Year Ruan Shiels·October 21, 2016Loveshack Entertainment’s Framed probably needs no introduction. The ultra-stylish noir-puzzler caused quite a stir when it hit the App Store...News·0 Comments·0